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How To Create A Rose In 3ds Max (part 2)

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How to Create a Rose in 3ds Max (Part 2)


Welcome to Part 2 of a 3 part tutorial. With the petal completed (click here for Part 1), we can start to assemble the rose. This part of the tutorial is where the more reference photos you can find and go back to, the more realistic your rose will come out. You can also add personal touches as you feel needed. Each rose you will ever create will come out a little different from the last, so feel free to try different things and see how they work out.


Rotate your rose petal 50-70 degrees (depending on how wide you made it) and under number of compies, enter five. You do not want the rose petals to overlap each other to much because that will mean just more work for you in the end.



Make sure the rose petals are not running through each other or overlapping. You can make some a little more forward, or others tilt a little back to help.



Take the first petal you created and rotate it back 15 degrees. Then increase the size slightly and clone it around like before. You don't have to use five, but just use enough to cover the rose. Always double check that none of the petals are running into each other or overlapping.



Continue doing the same process for the next layer, but in this layer it is fine to leave some gaps in between some of the rose petals on the same layer. Therefore bigger but fewer petals make it look like the real think.



Do one more layer, these petals should be the biggest so far and you should only be needing three or four.



Now your rose might look a little flat right now. So grab each layer of petals and raise them up each layer by layer. this will make your petals easier to see and give your rose life.



Now just create the center of the rose. The very center can be made with a cylinder with turbosmooth and some control loops on it. And the the 3 petals in the center, they can be facing straight up because no one will really get a good look at the origin point. Make any adjustments you see fit and get ready to texture and complete it in Part 3 which can be found here.


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