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Hello! My name is Jonathan, and today I would like to share with you a game and a universe that we are making with the Unity 3-D engine! We have been working on this game since January of 2014 and have made a considerable amount of progress in prepping everything to be imported into the engine. Starting last month in May, we have begun building the levels and working on some of the technical systems like inventory and saving. Now I present to you INT! What is INT? INT is a Sci-Fi, RPG, built from scratch and set in the years 2248-49. The premise for our RPG is that a catastrophic World War erupts in our current century, leading to the dramatic altering of humanity’s fate during the last decades of the 21st century and early years of the 22nd century. This paradigm-shifting altercation leads to the rise of the Sol Colonization Authority (SCA), a sub-committee of the United Nations. After years of research at the turn of the 22nd century, the SCA successfully designs a faster-than-light drive system. However, the system requires immense gravity wells to construct. Initially coming to the aid of the SCA’s budgetary constraints, Earth-based corporations decide to pool their resources and establish an operation at the planet Jupiter to begin construction of the I.D.S. (Interstellar Drive System). Over time, these entities begin to see the futility of the SCA and decide to fund their own colonization projects. This new corporate political reality leads to the decline of Earth’s governments, ultimately causing the collapse of the post-war global order and the subsequent rise of regional, nationalistic states, with only the mega-cities of New York, Brussels, and Beijing remaining as hub-cities for the United Nations and Sol Colonization Authority. A hundred years later, the Jupiter Ten (Ten former Earth-based corporations) colonize the Orion sector of the Milky Way Galaxy. Much of the sector is controlled tightly by the United Colonies of Earth (UCE), which is the military arm of the Jupiter Ten. Gradually, insurrections begin in the colonies against UCE control, which leads to widespread war. A leader rises from the colonies named N.D., who pulls the insurrection together and launches the First Interstellar Civil War. By 2248, Bastion, a core colony, is under siege by the Atlas Confederacy of Planets (ACP), and the UCE is locked in a bitter and desperate struggle to hold the planet. You, the player, live on Bastion. When the war arrives, you must escape or risk becoming a causality of the conflict. As the player you will fight to escape your apartment building and make haste to Dawnsport, the star-port, in the Capital City of Bastion named Aurora. Getting out of your apartment will be easy; the hard part will be to escape the planet in one piece! You will need to assemble a team of followers. Some will be your neighbors. Others will be jaded outlaws and veterans of the conflict. But all hold secrets. They will help you acquire your first starship, courtesy of either the ACP or UCE (the two combatants in the war). Of course, you could always steal a ship that belongs to one of the black-market, gun-running, drug-smuggling cartels named after the Payne and Ortega families. The journey from your fiery apartment building to Dawnsport won’t be easy. The streets will be running red with the blood of battle. It will take everything you have to make it to the hangar in one piece. This is the story for our free, public demo, which will be given to you at no cost. Public Demo In the next few months, I will be outlining our plans to release a public demo to you for free. This demo will let you experience the world, game, and universe we are creating for you at no cost. The demo is intended to be the prologue and set-up to the main game and will introduce you to your first crew members, their stories, and reasons for joining you. Anyone who is interested in joining our community and wants to be part of the game we are building is welcome to join up and begin discussing story, design, art, and sound topics on our forums. These members will be the first people we invite to join our alpha testing of the demo before it is released to everyone for free. Community meet and greets will be planned accordingly based on turnouts. Proposed ideas include the following: Community meet and greets DEV entries Gameplay trailers Story trailers Introductory trailers Live chats Q&As Of course, our community building plans are contingent on people signing up and joining us in the universe we are creating for you, the gamer, the player, and our fans. Demo Features Fully 3D Modeled City Interactive story where choices matter Companions Custom Soundtrack Rogue-like Randomization Boss Battles Character Customization And much more! After Demo Plans and Outline After the public demo is released we fully intend on building a fully featured, main game that will be distributed on a major distribution site such as Steam. Raising the money for this game won’t be easy, but we hope that after playing the demo and seeing our hard work you will be interested enough to follow our efforts on Greenlight and Kickstarter. Shortly after the demo release we will be moving into a detailed Kickstarter Campaign plan, which will be realized in the not-so-distant future (late Summer and early Fall 2014). It is important that you are aware that we are not just building a free demo, but a full game experience set in an exciting Sci-Fi universe with RPG, Roguelike, and Space Western elements. For now, sign up to be part of the INT community. Become a founding member, a major contributor, poster, and interact with us. Like us on Facebook, Twitter, and check out YouTube for our trailers. We have exciting material to share with you and plan to fully incorporate our community into our demo release. I hope you will join us to discuss the game, demo, and our future. Stay tuned for future updates from department team leads detailing completed and ongoing work. Social Media and other ways to contact us: http://www.facebook.com/INTgame http://www.twitter.com/INTvideogame http://www.youtube.com/INTvideogame http://www.patreon.com/starboard I would like to leave you with some concept art, current models, and a couple of ingame screenshots from our early development builds. Thanks for taking the time to read this and feedback is appreciated! I will update this post as we continue development! Drop by our forums as well at http://forums.int-game.net to join in on the community discussion! We have polls and contests there and when we start releasing alpha builds, our community will be the first ones to test those!
Luftrausers is an arcade shooter being released soon to the Playstation 3, PSVITA, PC, MAC, and Linux by Vlambeer. This incredibly addicting game puts the player in the role of the most legendary Rauser pilot of all time, taking on daring missions and creating the deadliest fighter plane in the sky. The player can partake in over one hundred hair-raising missions in order to obtain further parts and variations for their plane with over one hundred and twenty five combinations of weapons, bodies, and propulsion systems that can make your plane feel unique and deadly. Luftrausers first started out as a very simple flash game called Luftrauser, which was eventually marketed and turned down for being too extreme. After setting tracking analytics for the game, it was released ad-free to all portals, quickly reaching top-five status across all portals and led to the eventual creation of Luftrausers. We here at Indie Game Source have already spent a massive amount of time playing Luftrauser on their official site and are on the edge of our seats as we wait for the inevitable release of its sequel.