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Found 20 results

  1. So there are alot of sales going on for RPG Maker DLC, Programs and alot of other stuff you should take the time and take a look whats going on there Rpg Maker VX Ace $17.49 Rpg Maker XP $6.24 Rpg Maker 2003 $4.99 be sure to take the opportunity ! http://store.steampowered.com/search/?snr=1_4_4__12&term=Rpg+Maker#term=Rpg%20Maker&sort_by=_ASC&category1=994&page=1
  2. This month we're giving away a Steam $20 Gift Card to one randomly picked winner who likes our Facebook and Twitter page. Just use the entry form below to submit an entry. If you already like IndieGameSource, be sure to re-enter. The winner will be contacted via Facebook and/or Twitter account. Make sure you check those accounts at the end of the month! If you win, you'll need to respond with a physical mailing address to receive your card. Good luck! a Rafflecopter giveaway
  3. Steam has got some good deals on video games this holiday season. Check out the article Hidden Gems of the Steam Holiday Sale.
  4. Steam started its "Free Weekend Weekend" promotion that runs from Oct. 16 through Oct. 19, 2014. Quite a few new games are on sale. And, they also have 10 games up to 80% off including Injustice: Gods Among Us, Payday 2, and XCom Enemy Unknown. This post has been promoted to an article
  5. Hey ya'll. We're giving away a Steam $20 Gift Card to one randomly picked winner who likes our Facebook and Twitter page. Just use the entry form below to submit an entry. Winner will be contacted via Facebook and/or Twitter account. You'll need to respond with a mailing address for your card. Good luck!a Rafflecopter giveaway This post has been promoted to an article
  6. I'm going to try and keep an eye on really cheamp Steam games here, mainly those that slip under $1. I'll update the list daily for as long as I can. If you see something that I've missed, feel free to toss it up here as well. Today's (10/09/2014) deals: Murder Miners - $0.94 Yet Another Zombie Defense - $0.99 Rochard: Hard Times - $0.39 8bitBoy - $0.99 FIST OF AWESOME - $0.99 GEARCRACK Arena - $0.25 ($0.99 normally) Selknam Defense - $0.99 Talisman - Character Packs - $0.99
  7. I saw this played while it was still in Early Access and it looked interesting. It's not the prettiest thing to look at, but it's meant to be cartoony. That's part of the fun. The things you do in this game (toss people in grinders, throw them into firepits, fling them from buildings, etc) would be pretty gruesome if they were realistic. Not something that hasn't been done before in games, but still pretty intense. But, since the people are made of Marshmellows and let out Wilhelm screams on death, then it's all okay! I haven't played it myself, but from bits of gameplay I've seen it looks to be a fun party game.
  8. I've had this game for a while, but never got around to playing it. I did finally start it up a few days ago, and I've got to say I really enjoy it. It's a bit easier than I'd expect from a Rogue-like game, I'll admit, but it's still a pretty solid game. It was made in Unreal, so it looks gorgeous. The backgrounds are easy on the eyes, the models look good, and the animations are smooth. The game play is pretty smooth, although it's a bit easy like I said. The game can give you essentially three lives before you start over. Aside from playing as your normal character, you can collect enemy souls and become those enemies. Each enemy has different moves and specials, and their own life bar. If you die as the enemy, you just turn back into your normal character and lose the soul. Then if your normal character dies, you play as a generic soldier, who's job is to get to one of several shrines throughout the abyss to revive. The soldiers themselves are decently strong as well, and have their own specials, so they can survive. I made it though about 3 floors of the abyss as a soldier before I found a shrine, and I have plenty of health left. All of that coupled with checkpoints you can set, if you have a rare and expensive item, ensured that I made it down to the bottom of the abyss pretty much every play through. I didn't always beat the last boss, but still I could make it reliably. Even then, the game's still really fun and there's all sorts of side things in the Abyss to explore. There are optional bosses, deals with the devil, uncheckables, and other distractions. Plus, since it's a rogue-like the abyss changes every time anyway, so the replayability is there. To top it all off, there's co-op and a versus mode as well, in which you can play as the main characters and several NPCs you meet throughout the game. All in all, it was a solid use a $15 in my opinion and a good pick up for anyone that likes enjoys-likes. Also, it's on consoles as well if for some reason PC isn't your thing. I will admit a control would probably feel a bit better for this game, but I haven't tried it yet.
  9. Before I broke my computer and had to send it off, there was one game I spent an entire week playing. I was intending to make a review for it, but that never happened. Even still, Freedom Planet needs to be mentioned. It was an incredibly fun game. It reminded me a lot of Sonic, but with a lot of added features to make it unique. There were puzzles, combat was more involved, and speed wasn't always the answer. Furthermore, the characters were quirky and likeable. The art was astounding. It was vibrant, colorful, and each region had it's own unique style. The animations were smooth as well. There isn't much I can really complain about with the game. It's great, and with the three characters having somewhat different story lines and very different play styles, it can be played over and over again. Plus, it's like $15 on Steam. So, it's pretty cheap and well worth the money. Oh, and you get to ride motorcycles up walls. That's always fun.
  10. Hello! My name is Jonathan, and today I would like to share with you a game and a universe that we are making with the Unity 3-D engine! We have been working on this game since January of 2014 and have made a considerable amount of progress in prepping everything to be imported into the engine. Starting last month in May, we have begun building the levels and working on some of the technical systems like inventory and saving. Now I present to you INT! What is INT? INT is a Sci-Fi, RPG, built from scratch and set in the years 2248-49. The premise for our RPG is that a catastrophic World War erupts in our current century, leading to the dramatic altering of humanity’s fate during the last decades of the 21st century and early years of the 22nd century. This paradigm-shifting altercation leads to the rise of the Sol Colonization Authority (SCA), a sub-committee of the United Nations. After years of research at the turn of the 22nd century, the SCA successfully designs a faster-than-light drive system. However, the system requires immense gravity wells to construct. Initially coming to the aid of the SCA’s budgetary constraints, Earth-based corporations decide to pool their resources and establish an operation at the planet Jupiter to begin construction of the I.D.S. (Interstellar Drive System). Over time, these entities begin to see the futility of the SCA and decide to fund their own colonization projects. This new corporate political reality leads to the decline of Earth’s governments, ultimately causing the collapse of the post-war global order and the subsequent rise of regional, nationalistic states, with only the mega-cities of New York, Brussels, and Beijing remaining as hub-cities for the United Nations and Sol Colonization Authority. A hundred years later, the Jupiter Ten (Ten former Earth-based corporations) colonize the Orion sector of the Milky Way Galaxy. Much of the sector is controlled tightly by the United Colonies of Earth (UCE), which is the military arm of the Jupiter Ten. Gradually, insurrections begin in the colonies against UCE control, which leads to widespread war. A leader rises from the colonies named N.D., who pulls the insurrection together and launches the First Interstellar Civil War. By 2248, Bastion, a core colony, is under siege by the Atlas Confederacy of Planets (ACP), and the UCE is locked in a bitter and desperate struggle to hold the planet. You, the player, live on Bastion. When the war arrives, you must escape or risk becoming a causality of the conflict. As the player you will fight to escape your apartment building and make haste to Dawnsport, the star-port, in the Capital City of Bastion named Aurora. Getting out of your apartment will be easy; the hard part will be to escape the planet in one piece! You will need to assemble a team of followers. Some will be your neighbors. Others will be jaded outlaws and veterans of the conflict. But all hold secrets. They will help you acquire your first starship, courtesy of either the ACP or UCE (the two combatants in the war). Of course, you could always steal a ship that belongs to one of the black-market, gun-running, drug-smuggling cartels named after the Payne and Ortega families. The journey from your fiery apartment building to Dawnsport won’t be easy. The streets will be running red with the blood of battle. It will take everything you have to make it to the hangar in one piece. This is the story for our free, public demo, which will be given to you at no cost. Public Demo In the next few months, I will be outlining our plans to release a public demo to you for free. This demo will let you experience the world, game, and universe we are creating for you at no cost. The demo is intended to be the prologue and set-up to the main game and will introduce you to your first crew members, their stories, and reasons for joining you. Anyone who is interested in joining our community and wants to be part of the game we are building is welcome to join up and begin discussing story, design, art, and sound topics on our forums. These members will be the first people we invite to join our alpha testing of the demo before it is released to everyone for free. Community meet and greets will be planned accordingly based on turnouts. Proposed ideas include the following: Community meet and greets DEV entries Gameplay trailers Story trailers Introductory trailers Live chats Q&As Of course, our community building plans are contingent on people signing up and joining us in the universe we are creating for you, the gamer, the player, and our fans. Demo Features Fully 3D Modeled City Interactive story where choices matter Companions Custom Soundtrack Rogue-like Randomization Boss Battles Character Customization And much more! After Demo Plans and Outline After the public demo is released we fully intend on building a fully featured, main game that will be distributed on a major distribution site such as Steam. Raising the money for this game won’t be easy, but we hope that after playing the demo and seeing our hard work you will be interested enough to follow our efforts on Greenlight and Kickstarter. Shortly after the demo release we will be moving into a detailed Kickstarter Campaign plan, which will be realized in the not-so-distant future (late Summer and early Fall 2014). It is important that you are aware that we are not just building a free demo, but a full game experience set in an exciting Sci-Fi universe with RPG, Roguelike, and Space Western elements. For now, sign up to be part of the INT community. Become a founding member, a major contributor, poster, and interact with us. Like us on Facebook, Twitter, and check out YouTube for our trailers. We have exciting material to share with you and plan to fully incorporate our community into our demo release. I hope you will join us to discuss the game, demo, and our future. Stay tuned for future updates from department team leads detailing completed and ongoing work. Social Media and other ways to contact us: http://www.facebook.com/INTgame http://www.twitter.com/INTvideogame http://www.youtube.com/INTvideogame http://www.patreon.com/starboard I would like to leave you with some concept art, current models, and a couple of ingame screenshots from our early development builds. Thanks for taking the time to read this and feedback is appreciated! I will update this post as we continue development! Drop by our forums as well at http://forums.int-game.net to join in on the community discussion! We have polls and contests there and when we start releasing alpha builds, our community will be the first ones to test those!
  11. We're giving away a $20 Steam Gift Card to one person who Likes our Facebook page and Follows us on Twitter. One winner will be selected by random and contacted via email. Use the Rafflecopter form below to enter. Don't you want to follow us anyway? a Rafflecopter giveaway
  12. They Breathe is the first indie game ever released by the Swedish-based independent game studio, The Working Parts. According to The Working Parts Steam webpage, the studio declares, “We are united by our passion for making games and our desire to take the medium towards greater maturity.” They Breathe was released on Xbox in 2011, and re-released for PC on Steam Greenlight, May 23rd, 2014. Players can purchase the game for a reasonable price on Steam(http://store.steampowered.com/app/294140/) or the Xbox Live Marketplace(http://marketplace.xbox.com/en-US/Product/They-Breathe/66acd000-77fe-1000-9115-d80258550a06). View full article
  13. Steam's controller designs have been for the most part open to public critique. From the early LCD display to the four touch pads to the more conventional controller design that Valve will showcase at GDC 2014.
  14. Overview Well, Black Ops is back with vengeance in its sequel, Black Ops II, and it would seem that Treyarch actually had some new tricks up their sleeves. Black Ops II, to my knowledge anyway, is the first in the series to bring choice and alternate story routes to your gameplay experience. It would seem the company is trying to make a break from its usual one track story and actually putting some serious effort into diversity this time around. If you haven’t played one of the other seventeen Call of Duty games and this was a first for you, then you actually managed to step in on one of the good ones. Call of Duty, your fairly typical first person shooter is a game mashed FULL of guns and gadgets. As of the first Black Ops in the franchise there are three modes that allow you a fairly wide range of entertainment: Campaign, Multiplayer, and Zombie Mode. In each mode your goal is fairly straight forward, shoot the enemy (preferably in the head!), with a couple of variations in multiplayer mode such as “confirm you shot them by picking up their dog tags”, or “shoot them so that you can blow something else up down the road”. Almost any way you play it, there’s shooting of some kind unless you’re of the rare “knifing” persuasion. In Call of Duty, FPS also stands for “First Person Stabber”, which multiplayer actually allows some variety in for Black Ops II. Ever wanted to stab someone with a golden knife and NOT be at the top of an ancient sacrificial Aztec pyramid? Perfect, because Black Ops II has you covered! Either way, the game is great for any gun fanatic out there, old or new, and even those that want to use some future weapons that spew over nine thousand bullets a second. Campaign Our story begins with a short music video montage of the backstory for a character named Raul Menendez who is our villain for this short action packed hell-ride (sooooo much fire!). At a young age it would seem Menendez tried to rescue his sister from a burning building and somewhat succeeded, though his sister is in pretty bad shape. Before I go any further, here would be a good place to mention that you should be extremely careful with the “graphic content” option given to the player by Treyarch. You don’t really get a choice with introduction, but if that churns anything in your stomach, I seriously recommend turning graphic content off, because it was a rather disturbing ride in the beginning and the end of the story with it on. Anyway, getting back on track, it turns out that the warehouse Menendez and his sister were trying to escape from was actually burned down intentionally by an American for the insurance money and thus an evil mastermind is born with hatred against rich people. Hooray! No racism this game! Mostly anyway…It would seem that you do spend an inordinate amount of time killing Cubans, in the future or the past. Personally, I would never have guessed that the best equipped elite mercenary of the future would hail from Cuba, but you learn something new every day. The story is split across three characters with missions in the near future of 2025 and the past ranging from Vietnam through the 1980s. While you’re busy dredging up backstory in the 1900s, you switch back and forth between Alex Mason, the brainwashed CIA operative from the first Black Ops, and Frank Woods, his partner; however, the majority of time is spent in the year 2025 as David Mason, son of Alex Mason hunting down the monster, Raul Menendez who always seems to be one step ahead of you. This is, of course, when you get to play with all the fun new gadgets. Gadgets are a bit of a plot item in the newest Black Ops: winged gliders, harriers, drone support of multiple kinds, and even smaller stuff like mountainside traversal grapple partner swings (what?). I’m not even mentioning guns here or their attachments, like the introduction of the Storm PSR sniper rifle which fires through solid objects the longer you hold down the power button, and that’s just the tip of the proverbial iceberg. Another innovation this time around would be the introduction of Strike Force mode, which allows the player to take the position of a Commander on the field with a limited number of troops and a specific objective and time limit. Now, I always play the campaigns of Call of Duty on Veteran for my own amusement, but I don’t know what I was doing wrong with Strike Force. The instant my guys got on the field and somewhere near an objective they got absolutely destroyed and I lost every Strike Force mission I went in on. Maybe it was because of Veteran mode, or maybe because I’m just terrible at it, but either way it was different, difficult, and even a bit clunky for Treyarch’s release standards. You can’t just keep trying at them either. The number of troops you have is limited to the number of missions you’ve done, but the Strike Force content also disappears after a specified number of missions are completed. So, if you don’t know what you’re doing the first time around (like me!) and you lose all your troops, which just keep coming in to get mowed down unless you quit the mission early or win, then you have little to no chance of completing any of them, which really disappointed me. Zombies Zombie mode has evolved once again and I must say I’m a fan! Masochistic survival mode is still there, and shinier than ever, but is it really getting a story that’s more comprehensive than a three page comic book? Yes! In a loose homage to Scooby Doo and the gang, grab some machine guns and jump aboard a bus to look for clues as to why the zombie apocalypse is really happening! This new system allows some players to stay in one area while others ride a rusty bus to a totally different mini-area for alternate supplies and different “parts”. These “parts” are a piece of the new crafting aspect and allows the player(s) to MacGyver defenses and access-ways of many kinds all over the maps. Of course, the whole thing still works off of points, so make you shoot every last zombie you find to make bank! I would even say the level designers have figured out a way to make the maps more claustrophobic and scary with the addition on the brown mist that surrounds each area. Stepping into the fog gets the player an intimate experience with a creature reminiscent of the head-crabs from Half-Life and isn’t recommended unless you’re in the bus. Environments are also mutable, and even change without player intervention at times. Too many rides on the bus gets the roof torn open, staying in the initial starting zone gets the floor cracked open and spewing Hell-fire, that sort of stuff. Multiplayer The general format of Call of Duty multiplayer hasn’t changed too drastically, and there are plenty of new guns, new maps, new weapon attachments, and all of the other shiny bits and baubles. They’ve now included a mini Adobe Photoshop to edit your emblem to perfection, the ability to camouflage your tactical knife (always important!) and, of course, the ability to leave a calling card on your enemy. Gone are the days of Halo’s tea bags I guess. Even taunting has gotten a face lift as of 2025. Call of Duty has, once again, flip flopped on the subject of dedicated servers, and, while this isn’t a super exciting bit about multiplayer intended to amp you up and get you ready to go with Black Ops II’s new multiplayer, it’s important to mention. Dedicated, or mod, servers allow players themselves to administer a server and to modify it as they see fit. Treyarch has decided that this breeches the integrity and security of the ranking system, which, to the rest of us means: you have to play and level up our way or it’s not fair to everyone else. I see the argument, but I personally found the most joy and innovation in the client modified servers I played on in older games in the franchise, which I will miss dearly. Furthermore, the server files are being locked away too which prevent people from renting or buying their own servers to host Black Ops II. This has been most unpopular with PC gamers looking to control a clan server. I have heard from several people who feel that Treyarch has alienated them and their preferred play style. These people are players who would have otherwise been looking forward to the newest game in the Call of Duty franchise, but now boycott it. My own experience went something like this: upon entering my first multiplayer bout on Xbox Live, I was greeted by the whiney prepubescent complaining I am always met with when I’m on the chat system. Of course I had joined a match half way through, so going through now and muting people would simply be wasting my team’s time. Telling myself that I just have to get through this, I finished one round and then started to do my tradition of muting everyone except for my party, and, as I tried, an option popped up that made me ecstatic. “Do you want to mute all players except party members?” Dropping my jaw in amazement I quickly hit yes and was rewarded to see a bunch of tiny mute symbols next to nearly everyone’s name! It’s probably a sad reflection on me that this is the first thing I got really excited about in the game, however it’s something I know a lot of the more mature Xbox Live players hate dealing with. The rest of the games I played were pretty routine. 1. Start Round 2. Run with team around first corner 3. Get face blown off by rifle of some kind 4. Respawn 5. Run around corner 6. Repeat steps 3, 4, & 5 until death in step 3 is no longer caused by rifle, but by air strike and promptly remove step 5 from rotation until end of game. I can tell you though, from looking at the stats of three of the twenty some odd people on the map, that it IS possible to have fun and do well. How much time and effort you want to put in to getting that good and having fun is up to you though. Plus, this stuff’s getting easier with the addition of my favorite attachment, the “target finder” that puts a giant red diamond around your enemy when you look down your scope.
  15. Driftmoon is a quaint little RPG released by Finnish developer Instant Kingdom. This title has been in the works for a long time, the website claims seven years, and it was part of Steam’s Greenlight program for the summer of 2011. Since then, there has been a demo available which the user community has been very supportive of and there are already a ton of mods available for those that want to continue their time in the world of Driftmoon. Everything from simple aesthetic alterations to complete missions and side-quests are available and the game just officially launched at the end of February 2013 in its final form. The magical story that IK has put together is amazingly immersive and a blast to play for old-school RPG fans like me; give me a sword, a bow, and some magic and I will defend/save whatever kingdom you have programmed. Now, when I say quaint and little, I do mean that, Driftmoon’s main campaign takes only about ten or eleven hours to play through but there are enough side-quests available in the game’s various locations to keep you occupied for about twice that time. You play as a young man whose world is flipped upside down when he returns to his home village, Northrop, only to have his own mother push him into a well. It turns out that this was the only way to save you from the evil descending upon the people of Northrop in the form of angry magic-capable lizards known as the Rakan who are searching for the broken pieces of an Amulet of Life. These “lizard wizards” are being used by an evil king from the past, Ixal, who is also the creator of the amulet. As you embark upon the main mission to locate all the pieces of said amulet and purify it so that it will never be used for evil purposes again, there are plenty of memorable characters you meet along the way that have as much riding on Ixal’s final defeat as you. A firefly by the name of Fizz, an uppity panther queen whose attitude about your current actions was her most memorable trait, and your own brother, who spends part of the game as an actual person and the later part as a skeleton are a few of the personalities that assist you throughout the story. The story itself is really, really in-depth and fleshed out, the time I spent reading notes, books, and old newspaper articles was relative to ten hours spent in a much bigger example of the genre such as Bioware’s Dragon Age or Bethesda’s Elder Scrolls series. I even noticed many passive and obvious references to established fantasy worlds like the Lord of the Rings trilogy and Monty Python’s Quest for the Holy Grail. The combat system was a bit watered down compared to some other RPGs but it worked well with the scope of the rest of the project and the story was more than enough to make up for the lack of action in this title. You have the option to carry a melee weapon, bow, and eventually a magic staff but this serves as your melee weapon, there are no magical spells to hurl at enemies so no pure mage gameplay here. Each enemy vanquished as well as completion of the various quests provide experience points to level up your character, I ended the game at level twenty-two and I liked that I was able to level up right into the end-game. The only issue that I had with the game was the camera angle, it is a top-down perspective which is very normal in a game like this, but the levels were sometimes difficult to traverse in this restrictive viewpoint. Speaking of the levels themselves, I loved the visual style of this game! It was perfect for the story that was being told; the color palette and environments could be described as absolutely enchanting and were possibly my favorite aspect of this experience. Overall, I enjoyed my time in the world of Driftmoon, I got it for fifteen bucks at desura.com, through their app that is very similar to Steam or the GameStop app and I am perfectly okay with spending that money on a game like this, the editor and availability of so many mods work to extrapolate the value. If you are a fantasy fan of any level and you long for the warm fuzzy feeling that you used to get when you booted up Baldur’s Gate, try out Driftmoon, it is a move in the right direction for Instant Kingdom and I will be watching hopefully for more of their releases in the future. Title: Driftmoon Platforms: PC, Mac, Linux Release Date: February 25, 2013 Where to find this title: InstantKingdom.com, GOG.com, Desura.com, and GamersGate.com
  16. Three weeks ago we took a look at indie game Spate, a surrealist 2.5D platformer from designer and animator Eric Provan. This week I talk with the developer about his beginnings in the industry and pick his brain about what the game has in store for us, touching on the theme of the games and how they will affect the player. _______________________________________________________________________ The world of Spate and its gameplay mechanics look incredibly unique and compelling. How did your initial concept come about and how has it evolved over the course of development? Eric: Spate has evolved so much in the 3 years that I have been working on it, but I do remember setting some guidelines that have stuck. First, I wanted the game to be extremely rainy and damp. This grew out of my love of films like Stalker, Angels Egg, and Dark City. There’s a certain feeling that I have when watching and listening to rain, and I wanted that to come through in the game. Second, I wanted there to be no HUD and the controls to be very simple. I feel like games have gotten too convoluted. Things are kept relatively simple in Spate to keep the player in that world. It’s more important to me that the player is lost in thought rather than thinking. The actual drinking mechanic came very late in the games development. I always had the idea for this character to slowly go insane throughout the game. And I introduced drinking very early into the story. But, it wasn’t until game designers David Jaffe and Jenova Chen played Spate (on IGNs Game Boss show), that I added the actual drinking mechanic. They enjoyed the demo very much, but felt like there was nothing connecting the storyline to the gameplay. This is where the drinking mechanic was born. In the trailers it makes mention that the absinthe makes Detective Bluth hallucinate. Will players be able to explore a different side of the story under the influence? Are there other negative impacts that the insanity brings? Eric: Players can beat the game whether they choose to use the drinking mechanic or not. There are just parts that will be easier if the player uses the mechanic because it lets them run faster and jump higher. This forces players to think the way a drunk would think. “Yeah, it would be nice to get wasted, but then again, things around me could suffer because of it.” I am also toying with the idea of having a few different endings depending on how many times a player uses the drinking mechanic. I should also mention that there are more factors in the game that are making this character go mad then just the drinking. I was very inspired by Journey, and how in that game it felt like this world got harsher and more challenging, but you always kept moving on because there was that feeling like there was a light at the end of this long tunnel. I’ve modeled Spate this way, in that these mysterious islands start off simple enough, then you start to see weird stuff, and by the end you are climbing a mile high tower that is growing out of a female statues head. Because of this progression, I think the players feel the madness that the character is feeling. About how long a journey will it be? Have you made any painful cuts that might turn up in a future work? Eric: The game takes me just under 2 hours to get through it. I imagine a new player is looking at 2-4 hours. I think the length works perfect for the kind of game Spate is. The story is very much structured like a film and I think to get the full emotional impact of the game, its best to play through it in one sitting. I have had to cut a lot of things in the development of Spate. This is something that is hard to learn as an artist but sometimes you have to “kill your babies”. I have recently been recording entire playthroughs of the game and then editing it down after watching the playthroughs. A lot of the recent cuts have been to keep the game simple. The more complex things get, the more the player gets pulled from the world of Spate. One thing that I cut from the game that I may use in the future is physics based puzzles. I should be clear, I didn’t cut all of them, but in the beginning, I drew out tons and tons of puzzles and then had to scratch many of them. The cuts came because they broke up the flow of the game to much, and quite honestly, they were hard to program for a new programmer like myself. Perhaps I will go back to that sketch book and use them in the future! How did you get your start in the entertainment industry? Did games come first or animation? Eric: I started my career at Take-Two’s Kush Games working on their 2K MLB and NHL series. It was a good experience, but as an aritst, I quickly got bored working on realism. This led me to work on characters at The Jim Henson Creature Shop. It wasn’t so much that I wanted to get out of the game industry, it was more that I wanted to step away from realism and work on something with a bit more style. Henson provided that. What was it like working in the beloved Creature Shop? I grew up watching his work and loving movies like Labyrinth and the short lived Jim Henson Hour. Any favorite project you look back on fondly? Eric: I grew up the same way. If you haven’t seen Henson’s The Storyteller series, you have to check it out! When I was there, they were transitioning a lot of their TV stuff to CG, so I didn’t get to work on anything to memorable. With that said, just going to work at the Henson studio in Hollywood every day was a trip. I remember on my first day, I took a wrong turn and ended in a hallway that had an original Skeksis puppet from Dark Crystal. It was that kind of stuff that I remember most. I remember seeing the episode “Fearnot” as a kid and having the heebyjeeby’s scared out of me by the Half Man that dropped out of the chimney. “Master of Illusion” was another favorite. The whole series changed my writer’s imagination permanently. What are your favorite stories that you use to stoke your imagination when you need some creative juice? Eric: My favorite was “Sapsorrow”. Jim Henson does Cinderella? Count me in! As far as what gets my creative juices flowing, it really depends on the project I am working on. For Spate, I have a rolodex of about 20 films that I go to for creative inspiration. The Name of the Rose (1986) and Judge Dee and the Monastery Murders (1974) being two great mysteries that I found in the process. I love stories about solo character’s given unbelievable tasks. Hemingway’s Old Man and the Sea falls into that category and is definitely inspiration for Spates main character. It’s amazing how story resonates with us on such a deep level. How do you think players will feel about Detective Bluth? I don’t want to pry too far into the story until everyone gets to play it, but what kind of emotional resonance will we walk away with when we come to the end of his journey? Eric: I think players will relate to the Detective and his battles. We all have our own demons (as I chug a soda), overcoming these demons is no easy task (as I chug soda again), and there is a familiar feeling of emotional achievement and satisfaction from overcoming these demons. That’s the feeling I believe the Detective in Spate and his journey through the XZone will pass on to its players. Any last thoughts before we part ways? Do you have an anticipated release date, or do you share Blizzard’s stalwart response, “When it’s ready?” Eric: The release date for Spate has been a tricky thing for me. I’m lucky enough to have had a successful Kickstarter campaign with over 750 backers of Spate. Keeping them waiting has weighed heavy on me. The original release date for Spate was Dec. 2012. Personal matters, and design matters collided and pushed that date. Spate is [much] different than any project I have ever worked on. I see it as my one big chance to create something special. Something that people will really enjoy. For this reason, I have definitely adopted the Blizzard way of thinking. I believe that the game and the players deserve for this thing to be done right. And, if that means a bit more time, then I’m going to take that time and make the most of it. The best estimate I can give right now is summer 2013. Eric, it’s been great talking with you, and we hope to catch you again closer to release! Eric: It’s been a pleasure speaking with you! Thanks for giving me a platform to get some of my thoughts out here. All the best! This post has been promoted to an article
  17. Monaco is an action game that gives you and up to three friends the opportunity to break out of jails and rob banks or rich old men. While the game attempts to give you the feel of a theft film it really hits it’s stride as a fast-paced puzzle game. While stealth exists in the game it’s clearly just a tool you’re supposed to use when breaking open vaults as fast as you can. The game’s over-arching story isn’t quite as interesting as the dialogue between all the colorful characters. You get one of every stereotypical character of a heist movie but can only use four at any time by playing coop. If you’re playing single player you can only use one character per mission and your decision on who to play is based more on who’s best for that level and less about who you’d really like to play. The different characters are wonderfully created and also allow for a lot of creativity on every map. If you want to run through the map and put every unsuspecting guard to sleep then you can be the Cleaner and have a few less guards to deal with. If you want to sneak around and rush in and out of vaults then you can play the Lockpick and while your friend is cleaning out the guards you can get the score. There are eight playable characters that each have one magnificent strength although if you’re not playing multiplayer you’re going to need to be more picky about who you take into each mission. The game’s controls and mechanics are beautifully simple. Your directional controls are the standard W, A, S and D unless you are playing on an Xbox controller. If you walk up to a lock or computer you will begin to unlock or hack it. This applies to any usable object in the game including bushes you can hide in and traps you can disarm. When you pick up an item like a health pack or a shotgun it’s usable with the left-mouse button and the weapons aim with the mouse. It’s clear that the developers took steps to streamline the controls so all the mechanics work with the least buttons possible. It’s a fantastic standard they set and it makes the game feel simple while allowing you a huge variety of options to complete every mission. The game’s visuals equal the controls in simplicity but not always in a good way. When playing the game for the first few missions you may get confused at what’s going on but that tends to lend to the mastery aspect of the game. It would be nice to assume this is entirely intended by the developers but it feels like there just wasn’t enough time to give any more depth or care to the game’s graphics. As long as you find a reason to enjoy it Monaco’s art shouldn’t bother you too much. That being said the game uses plenty of squares and geometric figures but it’s definitely not classical pixel art. It definitely wins some points for it’s bold direction and it’s a nice breath of fresh air in an indie market that’s become saturated with retro pixel art. The way the characters animate on the screen definitely feels unique. Although I haven’t played on a large screen (I’m playing on my PC) I hear that you’re going to need one to play coop on the same rig and I understand why. The game’s camera will keep every local player on the screen so if two players are on either side of a large map you can imagine how much harder it could be to recognize every icon in the level. This is of course something that’s hard to avoid in a game like this so if you’re going to play with friends on a couch make sure your screen is big enough. The music sounds like it’s right out of a silent film which is a nice take. It was done by Austin Wintory who worked on Journey and it shows. The music will change depending on what you’re doing at the time and it’s a nice addition to an already great-feeling game. Sometimes it can throw you off but usually it’s a nice indicator that you’ve made a huge mistake. Regardless of what visual setbacks may exists for certain setups the game is definitely a treat. It’s been in development since 2009 and although that seems like a long time it feels like it required a lot of trial, error and even happy-mistakes to become as great as it is now. I suggest picking this game up with a few other friends and running through the campaign in a night or two. Every mission will be better if it was with the same crew you played the last few levels with. The only mechanic this game is missing is the option to betray your crew which happens in every heist movie but this may occur in the story somewhere. The game has great pacing and I enjoy the story because I do love my heist movies. The game is worth fifteen of your hard-earned dollars, on Xbox or Steam. What’s yours is mine.
  18. Shooting ships in space will always be a fun concept. Who doesn’t get excited when thinking of climbing into the cockpit of a massive space fighter, armed to the teeth, and blasting through the hulls of enemy invaders with searing lasers and unforgiving photon torpedoes? We’ve loved it since Asteroids, and it has only gotten better with new technology. Technology like giant robotic armor suits, such as those offered in the new score-fest space shooter from Born Ready, Strike Suit Infinity. You play the role of a pilot specializing in an advanced starship that has the ability to turn into a Strike Suit with amped up power and precision aiming. With each level you clear waves of enemy ships that become more difficult as the game goes on. Early rounds start with basic interceptors and fighters whizzing about your head, soon progressing to heavier challenges like Frigates, Capital Ships and Transports which give you extra rewards like weapons and upgrade credits. These things often take you to opposite sides of the battle space, so fast kills and immaculate aiming are your best friends. A view down cannon fodder alley. But it’s that part of the game that might steer people away from enjoying the game even in the early rounds. Those who are familiar with its mission-based predecessor Strike Suit Zero will have no transition to make here. For new players, a gamepad is a big must. Controlling the Strike Suit is daunting at first and requires some time in the training module to properly calibrate your thinking. While movement is fairly fluid and responsive, aiming at enemy ships with anything but the fast unlinked Plasma Gun will prove to be a challenge. Enemies zip around you with blazing expertise, requiring you to follow their weaving and looping like a hotshot. Homing missiles help greatly in this matter, but there are times where aiming in the standard starship could use a more intuitive method of locking onto an enemy. But that won’t stop you from getting enough kills to build up your Flux meter, a gauge which fuels your ability to switch to Strike Mode, giving you auto aiming and pin-point accurate homing missile clusters, all at vastly increased power. Blow away enemies with auto cannons, lock onto multiple targets with a homing salvo, and even dodge enemy missiles with the Dash move. Yet the disadvantage is a decreased intuitiveness in the way the suit moves, requiring a totally different control scheme to do so. This puzzling change bears no continuity with the standard control set you use when not in Strike Mode, which could have easily remained the same. When you fly a transformer in space, nobody messes with you. Any difficulty this presents, however, is offset by your ally ships which warp in at the beginning of every round to aid you in your fight. Any allies left alive at the end of the round will give you a bonus credit towards hiring more ships to join your effort. These range from basic speedy interceptors to hulking Capital ships packed with firepower. The goodness doesn’t stop there, as the game gives you the option of upgrading these things to better swat the enemy. The more fighters you have the better chances of going after the more challenging ships such as the Frigate or the elusive Transport ship, which warps out of the battle space at unpredictable intervals. Sometimes the transport would hang around and let me chase it, other times it would escape before I could even reach it, leaving me to wonder if it was even worth it to go after them at all. A squadron all too eager to crush the enemy. Nonetheless, you have a wide battle-field to traverse, which is a blessing all around. You have plenty of room to escape pursuers and give yourself distance from a target, which allows you a moment to admire a bit of the visuals. Animations are fluid. Ship models are sufficiently spacey but lack appealing texture. Looking down at planet Earth while doing some fancy maneuvers will give you a real sense of place, not to mention that gut-tickling feeling of motion and immersion. The frenetic nature of the gameplay, however, will not leave you much time to assess the details. Crush the capital ship for extra manliness. Yet despite all its mild shortcomings, this little shooter packs a mean wallop in a big way. It is loads of fun despite having a frustrating learning curve, and the lack of any real mission objectives does nothing to diminish the sheer enjoyment of space battles. If you’re looking for something to tide you over until the next Star Wars movie rolls out for a super bargain price, look no further than Strike Suit Infinity. It’ll blow you away.
  19. Postings related to Steam-published games.
  20. Valve has Greenlit 100 games for Steam release and announced them August 28, 2013. Here's a list from the e. 1953 - KGB Unleashed Created by UIG Possible release date: October 2012. SUPPORT US! Developed by Phantomery Interactive, 1953 – KGB Unleashed is a tense and atmospheric First Person Adventure set deep within the bowels of a Soviet bunker during the Cold War. Players must uncover the d... 8BitMMO Created by RobbyZ 8BitMMO is a retro-style 2D massively multiplayer game! It's a giant construction sandbox -- you can build a home or a castle in a persistent streaming world. Found and manage your own city. Fight evil LawyerCats and engage in Player vs Player battle. Wor... A Walk in the Dark Created by FlyingTurtle A Walk in the Dark is an action platformer. You play as a cat, Bast, running through a dark fantasy world. You’ll be running, jumping and sliding with smooth and precise controls designed to make you feel like a cat. But it won't be easy. You never kno... Against the Wall Created by Acheron Current Estimated Release: Late 2013 Against the Wall is a first-person puzzle-platformer set on the side of an infinite wall. Entire civilizations and ecosystems cling for survival on the side of the wall, everyone and everything existing under the co... Armikrog. Created by mike Armikrog is a brand new clay-animated point and click adventure game brought to you by the creators of the Neverhood and Earthworm Jim Armikrog, while not a sequel, is already being called by many a spiritual successor to the Nev... Artemis Spaceship Bridge Simulator Created by techbear Artemis is designed for anyone who watched Star Trek and dreamed of what it would be like to sit on the bridge of a star ship. Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the "main... Automation: The Car Company Tycoon Game Created by Daffyflyer Winner of Best Technical Innovation - Freeplay 2012 Over 5500 Preorders Sold About the Game Automation allows the player to become an armchair CEO - to build their own car company from the ground up. Create and run anything ... Battle Nations Created by Z2 Play Battle Nations and enjoy an epic, story-driven adventure filled with funny and lovable characters, powerful villains and foes, and unique troops ready to take the battlefield and fight for YOU! Want to try it now? Check Battle Nations out on the ... Black Annex Created by Man Fight Dragon PAX Indie Showcase - Judge's Choice - PAXAus 2013 At Black Annex, we're in the business of corporate espionage and sabotage - and business is good. Your role here will put you in charge of a number of agents with sk... Blockland Created by Badspot Blockland is an online multiplayer game where you build things with bricks in an FPS (+jetpack) environment. The game provides the tools and you build the experience you want to have. This is not a concept or tech demo, this is a fully functioning game... Bloody Trapland Created by Torshall Available right now: www.bloodytrapland.com Game description: Bloody Trapland is a fast-paced multiplayer platformer where the levels are filled with dozens of dangerous traps and tricky jumps that stand in your way! Play co-op wi... Bridge Constructor Created by Headup Games The international iOS number 1 hit with over five million downloads could be on STEAM too! Please vote for this as we love PC Gaming just as much :-) After the PC game got ported to iOS and then blasted through the roof, we thought submitting it he... Bridge It Created by Chronic Logic Free Demo: Web Page: Can you take on the challenge of bridging the chasm and avert disaster? Set in the picturesque surroundings of sparse deserts and de... Bunny Must Die! Chelsea and the 7 Devils Created by Rockin' Android From the creator of the Gundemonium Collection comes a thrilling new 2D action-platformer! Help Bunny escape the Devils’ Labyrinth and defeat the 7 Devils in this hilariously over-the-top action-platformer game. Battle through a large, connected... Call of Cthulhu: The Wasted Land Created by Red Wasp Design The first casualty of war is not truth, but sanity. Based on the award winning Call of Cthulhu RPG, this turn-based strategy/role-playing game is set in the midst of World War One and pits a team of investigators and soldiers against an ancient ... Chroma Squad Created by Behold Studios Chroma Squad: sentai heroes, manager, tactical turn-based, meta-game, pixel art fun! Everything you want in a fresh indie game! In this game you become responsible for managing and recording episodes for a sentai TV show. So, what is Sentai? Our game i... City Car Driving Created by City Car Driving Developers The car driving game named "City Car Driving" is a new car simulator, designed to help users feel the car driving in а big city or in a country in different conditions or go just for a joy ride. Special stress in the "City Car Driving" simu... Constant C Created by Constant C Constant C is a 2D Puzzle Platform game for Microsoft Windows. It is currently being ported to Mac and Linux. The game's two core gameplay mechanics are the Gravity Shifting and the Time Field, using these two mechanics to control the... Cook, Serve, Delicious! Created by chubigans Cook, Serve, Delicious is a hardcore restaurant sim, one of the few in its genre that gives the players total control over where they want to take their restaurant. 10/5- Cook, Serve, Delicious released on PC, DRM free! You can play the demo and buy... Craft The World Created by Dekovir Craft the World combines the most interesting aspects of sandbox, strategy, and god-simulation games. Explore different worlds populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need... Crayola® Art Studio Created by gcollins Crayola® Art Studio provides children with powerful, yet easy to use drawing and painting tools. Choose from two levels and select from realistic art brushes including Crayola Pencils, Paints, Markers, Crayons and more! Learn to edit and transform... Croixleur Created by Nyu Media Croixleur Hack & slash TO VICTORY! FOR YOUR CONSIDERATION Croixleur is a high-speed, hack-and-slash arcade action game by Japanese indie developer souvenir circ. Gameplay is reminiscent of the the Devil May Cry se... C-Wars: Roguelike Pixel Art PC Game Created by Onipunks Rogue-like + fast RTS combat = C-wars. Try Alpha demo on PC/Mac/Linux/Android. 1- About this game Special/Random encounters in Cyberpunk Sci-fi world view Permanent death Combat system: a RTS on grids ... Damned: A Randomized Online Competitive/Cooperative Horror Game Created by 9heads Damned: A Randomized Online Horror Game Get Damned alpha now! You'll receive a free Steam key once we get Greenlit! Originally posted by RockPaperShotgun.com: ...in Damned if things are happening then it’s because wh ... Darkout Created by Allgraf Darkout is a sandbox action-game with survival, RPG and strategy components. You are the only survivor after your escape pod crashes on a strange planet. The environment is full of mysterious and hostile shadow creatures, and the only way to survive will ... Dead Cyborg Created by endi News: our other project (will be here on Steam Greenlight), an fps-survival game: ----------------------------------------- News: my game is #48 on Greenlight! Episode 2 is released, you can download it from the hom... Delver Created by cuddigan Delver is a first person action roguelike dungeon crawl with crunchy pixels. It's got everything you'd look for in a roguelike in a new perspective - dodge traps, fight monsters, zap wands, and poison yourself with unidentified potions. Levels are ... Delver's Drop Created by pixelscopic Delver's Drop is a 2D Action RPG with fluid physics-based movement, snappy combat, shifting dungeons, and a rogue's gallery of individually leveled character classes. It features procedurally generated levels and puzzle permutations for infinite replay, a... Depth Hunter Created by Biart Please download demo build at Depth Hunter offers 25 exciting missions in which players will hunt different fish species and face the difficulties of breath-holding spearfishing, an ancient fishing method. Playe... Dino Run SE Created by Pixeljam Games This game is available now. Visit http://www.pixeljam.com/dinorunse for more info. DINO RUN SE is a retro-styled, action-packed prehistoric multiplayer racing game, and is an evolution and improvement of the original free-to-play version. Strap on you... Dominions 3: The Awakening Created by johan Dominions 3 is a turn based strategy game taking place in a fantasy world with world altering magic rituals and horrors capable of destroying nations. The Old God has left the world and the pretenders are awakening and coming out from hiding. You start... Doorways Created by Saibot Studios Doorways is a first person survival horror game, with a complex story and a deep atmosphere. Each level of the game will challenge you with dynamic gameplay and distinct visuals and sounds. If you like the horror genre, you are in for a treat. Prepar... Draw a Stickman: EPIC Created by Jonathan Peppers (Hitcents) Draw a stickman, then guide him through a fantastic world of adventure! Using an assortment of pencils, draw elements, tools, and weapons to solve puzzles and overcome obstacles. Draw a Stickman Epic could be compared to an adventure game, RPG, or puz... Dungeon Dashers Created by JigxorAndy Dungeon Dashers is an action packed, turn-based, co-operative dungeon crawler, bringing the enjoyment of a tabletop board game with friends to the PC. Dungeon Dashers streamlines the core dungeon crawler experience to its essentials, for an intense... Dysfunctional Systems: Learning to Manage Chaos Created by Dischan Media From the creators of the highly acclaimed Juniper's Knot comes Dysfunctional Systems: Learning to Manage Chaos. Dysfunctional Systems is a visual novel series featuring Winter Harrison, a student mediator from a utopian world. What is a mediat... Eleusis Created by Nocturnal Works Description Eleusis is a 3d first-person adventure game for Windows developed by Nocturnal Works using the technology of the unreal engine. It takes place in a seemingly abandoned village in Greece where the player character, while trying to... Escape Goat Created by MagicalTimeBean '…winner of the Best Game I’ve Seen In A While Award' -Rock, Paper, Shotgun **Try Now In Your Browser! Link Below** '... we whole-heartedly recommend it.' -GamesRadar '... incredibly fun puzzle platformer with a rockin' soundtrack.' -D... Exoplanet: First Contact Created by false3d Exoplanet:First Contact is a balanced Action/RPG mix focused on exploring and interaction with the game’s world. There will be no complicated statistic and numbers. We take everything necessary from Action-games and nothing unnecessary fro... Flightless Created by nitrome Play the free demo here: Flightless is a puzzle-platformer where you and a friend can control ducks that have had their wings clipped as punishment for stealing. You are sent into dungeons to collect enough gems... FORCED Created by BetaDwarf Pre-order and get beta access now - Click here! “Forced is certainly on to something. It’s compact, controlled and co-operative. And there are no magic pants.” - RockPaperShotgun Main F... Forge Quest Created by OpenRealms About the Game Forge Quest is a dungeon crawling rpg set in a voxel world. Explore the land full of chickens on a light hearted quest to becomes heroes. Delve deep into the randomly generated dungeons to battle monsters, find treasure and cr... Freedom Planet Created by GalaxyTrail Megaman, Sonic and Gunstar Heroes gameplay all collide in this explosive cartoon adventure with full voice acting and intense boss fights! Hailed by Destructoid as "a fresh, stylish, hi-octane" platformer, Freedom Planet is already on its way to becoming ... Galactic Arms Race Created by Astral Projection - Retro Shooter + 32 Players + Endless Evolving Weapons - Dedicated Servers, COOP, and PVP - Detailed Description: Players pilot a GunShip and battle aliens, pirates, and other villanous enemies, to gain level... Gravi Created by Hashbang Games http://hashbangsvn.com/images/steam.jpg Gravi is an intense puzzle-platformer that will test your tolerance for pain. Shoot and swing your way towards victory as Gravi, an adorable blue ball of energy. While you’re launching through terror... Gray Matter Created by dtp entertainment AG Release possible: Nov/Dec 2012 Gray Matter is the first adventure game by renowned author Jane Jensen since the release of Gabriel Knight 3: the story mixes eerie goings-on with supernatural events in best Jensen-style. Neurobiologist Dr. David Styles ... Guise Of The Wolf Created by FUN Creators Welcome to Guise Of The Wolf Greenlight page! *See the full size image at: www.imgur.com Guise Of The Wolf is a 1st person Action-Adventure game. Va... Hoodwink [series] Created by E1 Studio Hoodwink is an adventure game set in a unique world inspired by Red Dwarf and classic LucasArts games Originally posted by Total Biscuit: Steam Greenlight has launched. I recommend Forge, Project Giana and Hoodwink.~Total Biscuit Get acquainted wit... Iesabel Created by Forever Entertainment S.A. In the far lands of the South, in the sacred city of Yeroh, corruption spawned. The King was bewitched by a foreign princess so fair and beautiful, that he lost all reason and made her his wife. Since then Iesabel, who's heart is cold as ice and dark as t... InFlux Created by Lacabra InFlux is now released, though not on Steam. You can buy it right now! Here's where you can buy it! One of 6 games selected for the PAX Aus Indie Showcase 2013! ... Kainy Created by ^0Nade^4Spammer Kainy is a remote desktop oriented for gaming and performance. Stream your games from your PC into your Phone/Tablet/PC. Key Features: - Play your PC Games Everywhere (Wifi/3G/4G) - About 100 Preset Templates for Controls and UI. - Up to 60 fps. - ... Kingdoms Rise Created by Mittens What is Kingdoms Rise? Kingdoms Rise is a Multiplayer Fantasy Sword Fighting Game being developed by an indie game studio consisting of just two people. Kingdoms Rise features a 360° melee system which enables players to swing their sword in ... Knock-Knock Created by Ice-Pick Lodge Game Concept There is an unusual house standing in the depth of the forest. It served as a laboratory and a home to three generations of Caretakers. The last Caretaker has recently started noticing frightening changes in the familiar background ... Knytt Underground Created by Ripstone The legendary Knytt series continues with Nifflas’ latest creation; Knytt Underground. Humans have long since abandoned the planet after practically destroying it in a war, five hundred years ago. The remaining population of Sprites, Fairies (and va... Legend of Iya Created by DarkFalzX THE DEMO: WARNING: THE DEMO IS ROUGH. IT CONTAINS SOME PLACEHOLDER ART, MOSTLY PLACEHOLDER SOUND, AND SOME UNFINISHED CODE. STILL - TRY TO HAVE FUN!: ) WINDOWS8 WARNING: DUE TO A CONFIRMED BUG IN W8 GAME MAKER GAMES HAVE ALL SORTS O... Legend of the Knightwasher Created by Detocroix BEGINNING - Normal A tale of knightly washing machine who goes on crusade against a false king who took the crown by chopping both old king and his knights to death. Knightwasher was on his way to afterlife, second in the row, right behind the dea... Legends of Aethereus Created by ThreeGates Studio About Legends of Aethereus The planet of Aethereus is an ancient and mysterious world filled with majestic forests, misty swamps, deep caves and ancient ruins. Devastated by three large astronomical events, the Three Great Skyfalls, it is a wor... Megabyte Punch Created by Doombox Described best as a mash-up of SSB, Megaman and Custom Robo. Megabyte Punch is an in-development electro fighting/beat ‘em up game in which you build your own fighter! As you travel through different environments, you battle other creatures to get th... Melody's Escape Created by Epsi Melody's Escape is a rhythm/runner PC game where you provide the music from your personal library, to generate a unique synched game experience, with an obstacle course defined by the beats of your songs and with movement speed tied ... Mortal Online: The Awakening Created by Paratus Summary Mortal Online is a next generation PC MMORPG both in terms of graphics and gameplay. There are no quests and no safe zones, only an open realistic world where you are free to choose your own path with as few restrictions as possible. Exp... MovieWriterPro Created by marsou MovieWriterPro was designed to increase script writing speed without taking care of script formatting. With its dedicated text-editing engine, MovieWriterPro is able to change scripting style with one click. You can now give the producers the script th... Multimedia Fusion 2 Created by ClickteamLLC Game and software creation has never been easier or quicker than with Multimedia Fusion 2! Discover the tool used by so many multimedia professionals, game creators, and creative people from all walks of life. No programming is required! As the ori... Mutant Mudds Created by Renegade Kid REVIEWS: 100% - The Bit Block. 100% - Pure Nintendo Magazine. 100% - Games Abyss. 100% - Nintendo Fuse. 100% - Fan Bolt. 100% - Touch Arcade. 100%[... NEO Scavenger Created by daniel_c_fedor NEO Scavenger is a turn-based, rogue-like RPG where you must survive in the wasteland long enough to figure out who you are. Each turn you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And w... NEStalgia Created by Silk Games NEStalgia is already online and playable! Find it on our homepage: NEStalgia is an original MORPG inspired by the glory days of traditional console RPGs. Essentially "Dragon Warr... Omegalodon Created by NorthOfEarth Release date: March 2012 (Released) Omegalodon is a third-person multiplayer action game where players compete by attacking/defending the city. The Red Team is comprised of police and soldiers armed with an array of military vehicles and explosive weap... Oniken Created by Maks Oniken is a 2D platform action indie game that make use of 8-bit graphic style. We are putting a great effort to guarantee that this game feels really like an 8 bit classic. Everything on Oniken, from the character design to the music, is a tribute to the... Paranautical Activity Created by Mike Maulbeck SUPPORT PARANAUTICAL ACTIVITY ON KICKSTARTER: Paranautical Activity combines the classic FPS gameplay of games like Doom and Quake, with the randomness an... Poker Smash Created by void* The XBLA hit is now FINALLY coming to PC! POKER SMASH is a blazing fast puzzle game with a poker twist! Developed by industry veterans with a passion for games, Poker Smash delivers with stunning visuals and insanely addictive gameplay. Radical feature... POOL NATION featuring Box of Tricks Created by Cherry Pop Games Pool Nation The community's Pool Game ---------------------------------------------- CORE FEATURES workshop compatable; vote for trickshots, objects and more World ... Project Black Sun Created by Gekko Project Black Sun is an old school 2D sidescrolling game with similar game mechanics which we have seen in classic games like Super Metroid and Castlevania. You play as an ordinary guy who has an accident and he ends up in an abandoned mines. The idea is ... ProjectNimbus Created by pawee30948 Game’s Name: ProjectNimbus Genre: Action Theme: Mech / Scifi / Anime like / Real Robot ProjectNimbus is a high speed robot action game built on UDK for PC. Player control human shaped war machine armed with arsenal of weapons called "BattleFrame" .... Rawbots Created by rozgo Robot crafting sandbox. Build ‘em! Battle ‘em! Rawbots.net A universe where you can play with amazing robots that are designed, built and even programmed by you. Everything is a robot, doors, roads, walls, bridges, safes, traps, turrets, surve... Ray's The Dead - Create and Control your own Zombie Army! Created by RagtagChris In Ray's The Dead, you take on the role of Ray, the newly arisen zombie! In this single player, story driven Action-Stealth-Puzzler, join Ray as he makes the most unlikely friendships and builds a diverse zombie army on his quest to find out how h... Rebirth Created by Rico Rebirth is a survival horror sandbox game. Estimated Launch Date: Spring 2014. Alpha release may come sooner. Day Scavenge. Hunt. Explore. Afternoon Fend off a group of survivors who found your house. Reinforce the barricades, chec... Reprisal Created by Last17 Created in homage to Populous and the nostalgia of 16 bit games, Reprisal lets you take control of a tribe, guiding them, building land and making them grow in number. Using special totem powers you can control nature itself unleashing its full fur... Risk of Rain Created by Risk of Rain ''..feels polished and raw even in its current form, perfectly capable of drawing you back again and again.'' - Chris Priestman via IndieStatik ''Risk of Rain is definitely worth your time.'' - Northernlion ''When people do pixel ... Road Redemption Created by RoadRedemptionTeam *Road Redemption does NOT have microtransactions and never will!* Road Redemption takes the motorcycle combat-racing gameplay, pioneered by the Road Rash series, to the next level. Road Redemption is being developed for PC... RUNNING WITH RIFLES Created by pasi.kainiemi What is RUNNING WITH RIFLES? Keep your head down SOLDIER - you’ll need it! Pick up your rifle and join the Green, Grey or Brown army in their mission to send the enemy home in a box! RWR is an open world, top-down, tactical shooter f... Salvation Prophecy: A Military Space Epic Created by JabberwockyX Salvation Prophecy is a military space epic. Human, mutant, and robotic factions are at war for galactic domination. Battles rage as space fleets collide, and planet invasions clash against fortified enemy colonies. Yet the greatest danger i... Shadow of the Eternals Created by pcaporicci Shadow of the Eternals is a third-person action/adventure game steeped in psychological horror, created in collaboration with it's fans! Darkness Has Returned A psychological horror game, Shadow of the Eternals i... Shantae: Risky's Revenge Created by WayForward Metacritic’s highest rated handheld game of 2010, and winner of IGN's Nintendo DS Game of the Year 2010! ...and with your help, Shantae:Risky's Revenge is coming to Steam! Check out the images and videos above from the already released iOS and DSi... Signal Ops Created by TonyDanza Greetings Officer-Cadet o249, Are you ready to be put to the test? If deemed worthy, you will be assigned as an officer in the shadowy halls of Facility 7C. You will remotely l... Signs of Life Created by Signs of Life Signs of Life is a 2d survival sandbox platforming game set in the distant future. It is designed from the ground up to support drop in/drop out online co-op. Explore procedurally generated worlds full of meaningful handcrafted and procedurally generated ... Silent Storm Gold Created by Nordic Games Silent Storm is a true 3D tactical turn-based Role-Playing-Game set against the backdrop of WWII. As the conflict rages on the frontlines, you’ll be leading a small multinational squad behind enemy lines to gather information and wreak havoc on your ene... Son of Nor Created by stillalive studios A singleplayer and co-op action adventure game set in a dynamic desert world, which can be shaped by the player's magic. Description Son of Nor is a 3rd person action-adventure game for Windows, Mac and Linux that can be played in single-play... Songs2See Ultimate Created by Songquito Songs2See is a fun and easy way to learn a musical instrument. It's the first music game that let's you to play along to well known songs using real acoustic instruments. The only required hardware is a simple computer microphone and your instrument ;-). ... Soul Saga Created by Disastercake Soul Saga is an anime styled RPG inspired by JRPG classics from the Playstation era like Final Fantasy, Breath of Fire, Suikoden, and Persona. Soul Saga: Episode 1 follows the story of Mithos, a young man ready to become the strongest Guild Master in the... Super Amazing Wagon Adventure Created by sparsevector Super Amazing Wagon Adventure is a fast-paced 2d shooting game with a random story. You control a group of three migrants traveling west along a wagon trail. The game consists of short scenes that are sequenced together in a semi-random way to tell a cr... Survive Created by Subsurface Games Survive is a first person zombie survival shooter set in a procedurally generated open world. The idea of the game is what would you do in the zombie apocalypse. You are put in a random house in a huge completely procedurally generated world. You have to ... [ Banned ] sZone-Online Created by olchaku Let’s talk about a new post apocalyptic MMO game «SZone-online». The plot of SZone-online is based on the book Roadside Picnic by Arkady and Boris Strugatsky and have no concern with GSC games. The events in the game starts... Talisman Digital Edition Created by Nomad Talisman Digital Edition - The Magical Quest Game for 1-4 Players. The officially licensed multiplayer version of the classic fantasy adventure board game, Talisman. In Talisman Digital Edition, there are 14 characters a player can control,... Teslagrad Created by Rawrbomb A journey begins... A treacherous tower... Unravel its mysteries! What is Teslagrad? Teslagrad is a 2D puzzle platformer with action elements, where magnetism and other electromagnetic powers are the key to go throughout the game, and ... The Cat Lady Created by Screen 7 #Greenlit! (28 Aug 2013) #27 (09 Aug 2013) #39 (30 Jun 2013) Thanks for all your support - this game has been Greenlit and we are now working through the processes of making it available on Steam. We'll keep you updated. In the meantime, to... The Impossible Game Created by FlukeDude The best-selling mobile and console game now has a chance to arrive on Steam! The Impossible Game is a super-addictive and very, very hard platform game, synced to an awesome soundtrack. With just one button to jump, guide your orange ... The Last Phoenix Created by Barbossal The Last Phoenix is an aerial melee combat game. Take control of a majestic fire-bird an engage malicious Carrion-birds in vicious dogfights all the while restoring the world back to life. Color is restored to the environment, and vegetation regrows in re... The Plan Created by Krillbite Studio The Plan is a free atmospheric videogame, exploring issues of death and meaning. Being a rather short and experimental project, it's suitable for those who usually don't play as much and/or have little spare time, even though we think The Plan will... Toribash Created by Toribash Toribash is an innovative fighting game based on the physics sandbox model where YOU design the moves! Join us today, and put your skills against other players all over the world. Earn Toricredits by winning matches, then customize your character in th... Underrail Created by Styg Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. It's inspired by western RPG classics such as Fallout, Arcanum, Neverwinter Nights and System Shock 2. Story The game is set in a... WARMACHINE: Tactics Created by WhiteMoon Dreams Check out the links section to support us on Kickstarter! Wade into battle with a squad of skilled warriors at your command, a cadre of ten-ton robots that obey your every thought, and the power of a thunderstorm in the palm of your han... Zafehouse: Diaries Created by Screwfly Studios Stuck in a remote, abandoned town, you must lead five survivors with conflicting motivations, fragile relationships and fiery prejudices to safety from the roving undead. A sophisticated procedural engine generates new survivors, towns and content so ever...