Joshua Thomasson

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Joshua Thomasson last won the day on February 3 2015

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  1. Okay, technical Wurm's been out for a while now (at least 3 years) but it's a game that doesn't get much publicity. The only reason I learned about it is because my friend told me about it. It's free to play, although there is a limit to how high you can raise your skills before you have to be premium. But even with that cap, there's a ton of time to be spent in the game. Now I'm not going to lie, it's a massive grind fest. So far in the game, I've made m own little shack, a small farm encircled in a stone walled fence, and an iron gate to lock it off. That doesn't sound like much, but all in all that took about 6-8 hours. It's a true open world sandbox game, where you can claim your own part of the world and build on it, but it takes a long time to get things done. So, it's a different kind of fun that not everyone will enjoy. You have to work to get things done. You need to take steps to protect your things from other players. A wolf can easily kill a new player. It goes for realism over convenience of gameplay. But, once you finally do get something done, you feel great about it and appreciate it more. It's better to play with friends, as most MMOs are, but you can still find random people in the world and even join their settlements and villages. It's all about living your life as best you can, and that makes it fun. Also, you can slap cows in combat. What's not to love?
  2. I'm going to try and keep an eye on really cheamp Steam games here, mainly those that slip under $1. I'll update the list daily for as long as I can. If you see something that I've missed, feel free to toss it up here as well. Today's (10/09/2014) deals: Murder Miners - $0.94 Yet Another Zombie Defense - $0.99 Rochard: Hard Times - $0.39 8bitBoy - $0.99 FIST OF AWESOME - $0.99 GEARCRACK Arena - $0.25 ($0.99 normally) Selknam Defense - $0.99 Talisman - Character Packs - $0.99
  3. I saw this played while it was still in Early Access and it looked interesting. It's not the prettiest thing to look at, but it's meant to be cartoony. That's part of the fun. The things you do in this game (toss people in grinders, throw them into firepits, fling them from buildings, etc) would be pretty gruesome if they were realistic. Not something that hasn't been done before in games, but still pretty intense. But, since the people are made of Marshmellows and let out Wilhelm screams on death, then it's all okay! I haven't played it myself, but from bits of gameplay I've seen it looks to be a fun party game.
  4. Ni No Kuni's kind of cheating since it's Studio Ghibli. Good art regardless, but it's kind of expected that it'd look good. Can't say about the rest, as I've never played them. Altough this does remind me to finish 13-2 so I can play 13-3...
  5. Here's some stuff from an indie board game I found on Kickstarter called Tymor. Not 100% sure what some things will be used for since a lot of pics are locked for backers only, but here a few things I could dig up. I'm not an artist, so I don't know what inspires, but these do look pretty cool. There's more on their kickstarter page (here) under the updates tab. There's about 5 pages to look through, with concept, models, and more. The Kickstarter was all about funding art for the game, so there's a good bit there.
  6. So yesterday I found out the Double Fine's latest game, Spacebase DF-9, has more or less been halted in development. Some of the game was finished and people were playing it, but this game was slotted for a 5 year development cycle with regular updates. People had already paid full price for it, and were expecting as such. After a year and a half, Double Fine's cutting it off, simply because they ran out of money. Personally, this is kind of a shock. I mean Double Fine's a decently famous studio, making hits like Psychonauts and Brütal Legend. It just goes to show that even known studios can make mistakes and fall short. Of course, the big issue here is the fact that a lot of players had already paid for the full game, and are being cut short. The game's playable, but no where near the vision Double Fine promised, which brings me to a somewhat touchy issue in the game industry. Early access and pre-orders are something that affect both triple-A and indie games. It's something that a lot of people take part in, and a lot of other people find idiotic. On one hand, you're securing your copy of a game or getting see and shape the game as it goes along. On the other, you're paying full price for a product you might hate or might not even get finished, with no guarantee of a return. The same issue exists with Kickstarter. It's a gamble that sometimes isn't worth it. So, what's your opinion on this? Do you find yourself throwing money and early access and pre-orders or do you wait and see what others say?
  7. Games that let you build ships and vehicles from different blocks and pieces have become pretty popular lately. This isn't just build project like in Minecraft, pieces have different stats, uses, and so on. While looking around on Kickstarter today, I found another shipbuilder which looks promising. It's nearly met it's goal, and still has 11 days left to go. I skimmed the page, and it looks pretty solid. There doesn't seem to be much to separate it from other building games, but building ships and blowing them up is always fun. There look to be a good bit of customization options, which are nice. All in all, it looks good. Check it out if you want.
  8. I've had this game for a while, but never got around to playing it. I did finally start it up a few days ago, and I've got to say I really enjoy it. It's a bit easier than I'd expect from a Rogue-like game, I'll admit, but it's still a pretty solid game. It was made in Unreal, so it looks gorgeous. The backgrounds are easy on the eyes, the models look good, and the animations are smooth. The game play is pretty smooth, although it's a bit easy like I said. The game can give you essentially three lives before you start over. Aside from playing as your normal character, you can collect enemy souls and become those enemies. Each enemy has different moves and specials, and their own life bar. If you die as the enemy, you just turn back into your normal character and lose the soul. Then if your normal character dies, you play as a generic soldier, who's job is to get to one of several shrines throughout the abyss to revive. The soldiers themselves are decently strong as well, and have their own specials, so they can survive. I made it though about 3 floors of the abyss as a soldier before I found a shrine, and I have plenty of health left. All of that coupled with checkpoints you can set, if you have a rare and expensive item, ensured that I made it down to the bottom of the abyss pretty much every play through. I didn't always beat the last boss, but still I could make it reliably. Even then, the game's still really fun and there's all sorts of side things in the Abyss to explore. There are optional bosses, deals with the devil, uncheckables, and other distractions. Plus, since it's a rogue-like the abyss changes every time anyway, so the replayability is there. To top it all off, there's co-op and a versus mode as well, in which you can play as the main characters and several NPCs you meet throughout the game. All in all, it was a solid use a $15 in my opinion and a good pick up for anyone that likes enjoys-likes. Also, it's on consoles as well if for some reason PC isn't your thing. I will admit a control would probably feel a bit better for this game, but I haven't tried it yet.
  9. I'd hope for an HD FF9 before FF7 (personal bias) but these do look pretty awesome. Sadly, with the way the industry is these days I don't see them taking the time to do this. I'd love for them to, but this would mean recreating the entire game, as opposed to just updating the graphics like they can with the HD remake of FF10.
  10. In case, for some reason, you haven't heard, Microsoft bought Minecraft this week. I did a little digging around and from what I understand Notch, and a few other head honchos at Mojang, simply felt Minecraft had gotten too big. Notch never expected Minecraft to get as big as it did, let alone become a global phenomenon. It had gotten so big that Notch couldn't work on any of his other projects. Minecraft was just too demanding, so they needed a bigger company to take over. Mojang and Microsoft had been working together for a few years already, so I guess they were the obvious choice. If you want to know more, go do a little digging on the internet. It's pretty easy to find articles about it. I don't think it's a hostile takeover of Minecraft or anything, but I do wonder what this'll mean for the future of the game. We've been promised continued development on the game, but that's it. In the best case scenario, then Minecraft continues to grow and the community loves it. Worst case, we pay subscription fees for updates and dlc, or something like that. But, I don't see it going that far.
  11. If the title's not enough to entice you, maybe the trailer will be. ( Go on watch it, it's well worth it. Spring 2015's looking to be a great time for indie games. This is yet another great looking one coming out that I can't wait to get my hands on. I really like the cartoony art. Cartoons and gore always blend together surprisingly well. It's over-the-top, looks to be kind of funny, and has zombies. Despite what anyone says, zombies are still a good thing in games.
  12. A while back, the popular Youtube group The Yogscast wanted to make their own game. The game would be similar to Minecraft, as that was what they gained their fame by playing, but have different graphics, gameplay, and so forth to stop it from being an exact clone. After they ran a very successful Kickstarter campaign, they ran out of money and the project had to be shut down. However, enough progress was made on the game to create a new and better one, TUG! The Unnamed Game! Or The Ultimate Goat. Or whatever else you wanted to call it. Part of the idea was that players got to name the game. This was supposed to make up for the failed Yogscast game, and more importantly ensure that people's money didn't go to waste. Backers will receive keys to the game, and be able to play it during development. Recently, a new batch of updates were pushed out. Here's the first video of a few, which will be released over the next few days, that go through the updates, albeit with a little nonsense here and there.
  13. Before I broke my computer and had to send it off, there was one game I spent an entire week playing. I was intending to make a review for it, but that never happened. Even still, Freedom Planet needs to be mentioned. It was an incredibly fun game. It reminded me a lot of Sonic, but with a lot of added features to make it unique. There were puzzles, combat was more involved, and speed wasn't always the answer. Furthermore, the characters were quirky and likeable. The art was astounding. It was vibrant, colorful, and each region had it's own unique style. The animations were smooth as well. There isn't much I can really complain about with the game. It's great, and with the three characters having somewhat different story lines and very different play styles, it can be played over and over again. Plus, it's like $15 on Steam. So, it's pretty cheap and well worth the money. Oh, and you get to ride motorcycles up walls. That's always fun.
  14. A little while ago, Evan shared this with us, and I though this game looked astounding. I'm actually kind of sad that the Kickstarter is almost over (if not already over) since I wanted to give some money towards it. Still, it's good to see the game being made. Woolfe looks to be the sort of dark fantasy stuff i enjoy, and I'm sure other do too. After all, Red needs a chance to pick up the axe herself every once in a while. I'm also interested in the soldiers that players can upgrade to make the game globally harder. That's a mechanic I can honestly say I've never heard of before. Players being able to have their own personal enemy that's in everyone's game that they can upgrade whenever that enemy kills a player, thus making the game harder for everyone playing. All in all, I can't wait for it to come out in Spring of next year.
  15. God games are fun. Jelly is fun. Is being a Jelly God fun? It looks to be. From what I can see, it's a city/town builder with a colorful twist. Literally, the world starts bleak and gray, and the entire point is to both build your little town of jelly and add color to the landscape. Different colored jellies tackle different tasks, and you can combine your jellies to create more colors. Here's hoping you get a bigger, random map to work with, but from what I see so far it looks fairly entertaining. Also, the music's catchy. With the project already half funded, and 16 days to go, this one might have a chance to succeed.